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AI Insights · Timothy · July 2021

Top Platformer Games in Israel: Q2 2021 Performance

Explore the performance trends of the top 5 platformer games in Israel during Q2 2021, including weekly downloads, revenue, and active users, as reported by Sensor Tower.

Top Platformer Games in Israel: Q2 2021 Performance

In the second quarter of 2021, the top 5 platformer games in Israel demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.

Tomb of the Mask from Playgendary Limited saw fluctuations in its weekly revenue, peaking at around $1.4K in mid-April before gradually declining to approximately $886 by the end of June. Weekly downloads showed a significant drop from 14.2K at the end of March to a low of 3.2K by late May, though they rebounded slightly to 7K in the last week of June. Active users initially decreased from 116.5K to 80.7K by the end of May but then increased to 102.3K by the end of June.

Fun Run 3 - Multiplayer Games, developed by Dirtybit AS, experienced notable fluctuations in weekly revenue, starting at $1.7K and dropping to $497 in early May before rising again to $1K by mid-June. Downloads also varied, with a high of 3.6K in early May and a low of 2.2K in mid-June. The game maintained a fairly steady active user base around 24K, with minor fluctuations throughout the quarter.

Subway Surfers by Sybo Games ApS showed a consistent trend in weekly downloads, starting at 14.7K and remaining steady around 11K towards the end of June. Revenue saw a peak of $2K in mid-April, followed by a decline to about $513 in mid-June. The game's active user base steadily increased from 186.8K to 230.4K over the quarter.

Talking Tom Gold Run from Outfit7 Limited displayed declining revenue, starting at $1.3K and dropping to $218 by the end of June. Downloads followed a similar trend, decreasing from 6.3K at the end of March to 2.3K by mid-June, with a slight recovery to 3.5K at the end of the quarter. Active users fluctuated, starting at 133.3K and experiencing minor ups and downs, ending at 124.7K.

Sonic Forces: Run Battle Game by SEGA had modest revenue, peaking at $731 in mid-April and dropping to $193 by late May, before climbing back to $949 at the end of June. Downloads decreased from 3.9K at the end of March to 1.3K by mid-June, with a slight increase to 1.8K by the end of the quarter. The active user count followed a downward trend from 12.1K to 6.2K over the same period.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021